

BUT in this mode they both would continue at full speed and just cross without being effected by the other. In the normal mode, these cars would slow down and the game would decide which car would have the right of way, usually based on who’s there a fraction of a second sooner. Say a car is going to the right and a car is going straight up. I also want to be (hopefully) the first to request a whole new game mode, called “Ghost Mode.” where the cars can cross intersections unimpeded. Another big change I would propose is make it so bridges can be used in the city to go over other roads, so we can connect without being forced to have an intersection where there isn’t necessarily one needed. They seem to slow down way too drastically and that creates a domino effect on the cars behind it slowing the whole chain of cars downhill. And pleeease could you make the cars turning animation faster. Like the stop-light would probably be better served as an all-way stop-sign instead. Now that being said, there are quite a few things I would suggest improving.

I play a few more but I would not pay for them if it wasn’t for this game specifically.
MINI MOTORWAYS STRATEGIES TRIAL
I got the free trial and have been paying for it since ONLY for mini motorways. Buggy2.0 Version: 1.3.1ĭefinitely worth a play I actually never even had heard of apple arcade until an ad popped up for this game. I understand that there is a lot that would go into this technically, and I know you guys have read this idea as a review before, but it really would make the game even better. I want bridges to enhance the look and not be there out of necessity. I want the streets to all be straight and to make sense. I want set up a city with all the houses in a way that pleases my eyes. Really the only other complaint I have is that I wish we had a free build option. I feel like there should be a difficulty setting, that way I can feel a little bit accomplished every once in a while. Yes, there are highways, but you only get so many. That is because the store for green houses will pop up on the other side of the map, where there are stores and other houses of other colors in between. I cannot for the life of me “win” a game. One of my biggest complaints is the houses and where they pop up. Of course, nothing is perfect, and this game isn’t an exception. I don’t mean that I’m good at it, just that I definitely enjoy it. It’s so satisfying to watch a car go all over your little city just to park for a second and turn around, connecting houses to streets, and watching your place expand. Buildings can NEVER delete roads, so clever placement of unused road tiles can block areas off so you have plenty of room to manage everything.Great but with room for improvement I really like this game. #3: Use roads to manage the spawn placement of buildings. Roundabouts turn 1 intersection into 4, albeit with no left turns. Traffic lights help as cars will not slow down unless the light is red (and come to a near instant stop if it is). Cars have to slow down to check for cars wanting to make turns that would cross their own path. Following off #0, making green and yellow cars use the same roads leads to more congestion sooner and the game is all about minimizing congestion, so why hobble yourself?

Colors don't give a ♥♥♥♥ about different colors: there is no reason to connect a yellow house to a green destination. Destinations don't give a ♥♥♥♥ about being connected to each other.

#0: Houses don't give a ♥♥♥♥ about not being connected to a destination. So if you have a square business that is exactly balanced supply and demand wise, an over-full building of the same color can result in extra demand being sent to that balanced building. When a building is set to receive a pip, but it is already full (square buildings get a timer at 6 pips and are full at 10) it is skipped and the next building gets it instead. Each color has a "pip timer" and each time it ticks over, the next business of that color gets a pip (circle buildings appearing twice in this list). That said, having it happen at 400ish means you do need to adjust your playstyle.Īs for one timer resulting in 3 more: that's due to how the game assigns pips.
